![]() Still, it's a good, mind-bending puzzler. There's also no story, no frills it's just a puzzle game. If you're not paying attention, you'll fall off the map easily. It puts pressure, even though it's ever so slight, on reflexes and coordination. Puzzle Dimension may not hook the casual puzzle gamer. It can get a little complicated when your ball is in the middle of a curve (so the direction of "up" is a little hard to determine). The cameras do what they need to do, with several options to simply press a button to look straight down on the board or straight up. If you are going to make a turn, you'll stop on a tile first, and then you can whip the camera around and investigate your next move. ![]() Basically, it moves forward, and you can jump while it's moving forward. Although it may follow a board that can bend in over itself, the ball never really moves in a non-linear fasion. ![]() Puzzle Dimension isn't a particularly complicated game in its control department. If my eyes were connected to my stomach in just the wrong way, yep, I could see this game causing some problems. You deal with the obstacles you're given, and you figure out where you jump that's pretty much it.Īs a side note, I'm not the kind of person that gets motion sickness from playing first-person shooters, or anything really, but this game made me understand that queasy feeling. But there are no bombs, jewels, or other gimmick items. So, if you're a speed demon, you can grab extra points. The bonuses you earn are based on how fast you "convert" the map from its original pixelized state to its "prettier" end result. There's not much in the way of special items or bonuses in this game. Of course, that's a puzzle game at its best. The use of all these special tiles means that there's a very limited number of solutions, if there is more than one at all. Later you'll encounter tiles that catapult you, that disappear, and even spiked tiles that will somehow kill your poor ball. The Breakaway tiles will only allow you to roll over them once before they break away. The Ice tiles will not allow you stop on them, and will push you out to the next tile you were heading toward. The special tiles you first encounter are the Ice and Breakaway tiles. You'll have to learn how each new tile you encounter works before you can proceed through Puzzle Dimension. Although the ball doesn't strictly adhere to gravity, it does always fall to wherever "down" is. The ball follows the board as it curves around and back over itself. The game soon turns everything upside-down, literally. Don't get comfortable with the idea of rolling that little marble around and hopping over a few obstacles. The overall presentation is pretty slick. In the default theme, at least, everything is easy to differentiate, which is important for a puzzle game with as many traps and tricks as this one. Ice tiles look perfectly frozen, while fire tiles look like they'd be a nice place to grill some burgers. The ball clinks with a solid, heavy sound. ![]() Overall, everything is well done in this department. This makes planning your route that much more difficult. It may just be a subtle way of changing the difficulty, as some of the themes make the tiles on the board look very similar to one another. There are several themes you can unlock as you progress, so in theory you could change the look of the game as you like. PUZZLE DIMENSION PS3 PCIt's like listening to that Evolution of PC Audio video where the sound evolves as the technology does. The chiptunes are replaced with a modern electronic score. As you cover more and more of the map, the tiles around you change to a modern, rendered look. The background music also starts out as an 8-bit chiptune score. The twist is that everything starts out with a pixelized look, or at least a pixelized skin. This is a kind of platformer puzzle game where you control a shiny, metallic looking ball. Puzzle Dimension is definitely a unique looking game, and a good looking one. ![]()
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